History of CLS
Update April 2016: Check out the interview/article on Big Hearted Gamers about the history of CLS!
The idea of Charity Live Stream started initially from watching the antics of Youtuber Mark Fischbach, AKA MarkiplierGame, in late 2012. His charity streams inspired me to look for more fundraisers by others, but unfortunately the only way to find events seemed to be if you were already a part of a broadcaster's community. At the time I did what many others do: believed that someone else would figure out a solution and continued on with my life.
Over the next 2 years I watched as Mark and his amazing community would grow and do amazing things to help others. I also saw more and more gaming broadcasters using their fame and communities to make a difference in the lives of others through charity livestreams of their own. However, even as gamers were raising more and more money, the processes and tools they used weren't the best at getting the word out to their communities and there was still no way to find out when events were happening, or how the community could more directly contribute.
In February of 2015 I decided that if no one else was going to solve this issue, why shouldn't I? The next several months were spent researching the industry, building the initial platform, testing it with the amazing CLS alpha users, and helping promote their live streams which would raise over $7,000 for various causes.
By July of 2015, just 4.5 months after starting with nothing but some ideas on binder paper, I pushed the platform to Open Beta for everyone in the community to use.
From the start of the Open Beta through the end of 2015 there have been so many site upgrades, charity events, and site growth that there's no way I could fit it all here, so I've put the best parts into a handy infographic for everyone.
It has been an such an amazing and rewarding journey so far and I can't wait to see what the future brings! Thank you to all the users who have dedicated your time and energy to helping others. If it weren't for all of you, then none of this would be possible.